Boy, September was an intense month for me. I probably beat the most games in a single month – or at least it felt like it. Here are a few words on the cutest of them – Tails of Iron !
In Tails of Iron , you play Redgi the rat prince. His kingdom is devastated by a frog invasion the moment he’s crowned king. So Redgi will have to fight through loads of enemies in a Dark Souls-inspired side-scroller fashion.
First of all, the game is super cute. The art just blows it out of the water, I love the character models, I love the animations, I love the action in the background. Everything is great, and it’s a pleasure to behold as you play.
I didn’t get any real action shots for the review because I was too busy fighting. Nevertheless, Tails of Iron isn’t too hard, especially when I, a person with all of the reflexes God gifted a potato sack, managed to beat it in 11 hours. It’s more fun rather than obnoxiously challenging.
Plus, there’s really no character improvement in Tails of Iron . Everything rests on your skill and the equipment you gather along the way. But even the inventory management is relaxed: weapon classes are balanced on a speed:damage axis, armor can have resistance to specific enemy types, but outside of that, it’s all about damage and weight. A lighter Redgi moves (dodges) faster, or so I hear. I never really had the reason to get to the highest encumbrance.
I did have a particular fondness for the early game crowned helmet, and I used it even when I had some better gear. But if you’re good enough, you can use whatever you please!
Now, no game exists without downsides. For Tails of Iron , backtracking would probably take the number one spot. You do need to retread a lot of ground you’ve already covered. Personally, I would have preferred more interaction with friendly characters, so that their fates in the story carried more weight.
All in all, Tails of Iron is a game I would heartily recommend. It’s an obvious labor of love and beautiful to boot.