Warhammer 40,000 Chaos Gate – Daemonhunters review | Silver linings

“Space Marine XCOM” hasn’t been a seriously developed video game concept since 1998. That was when the sergeant of the squad was first encouraged to accept his orders in Warhammer 40,000: Chaos Gate. But eventually the concept was revived – and the Grey Knights are at the fore-front. That’s right, I’m reviewing Warhammer 40,000: Chaos Gate – Daemonhunters. You can all thank my podcast co-host who gifted it and my feverish approach to playing any decent game until I burn out. 

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Warhammer Age of Sigmar: Realms of Ruin demo review | Fancy sword and magical board

I was there when Kirby slew Warhammer Fantasy. I may not have been in the room when it was all decided, but I was mad when Brettonia died off screen and I was online when points were eliminated. It was heartbreaking to see an old and flavorful setting be replaced with Sigmarines fighting Khorne Blood-blooders forever. Age of Sigmar (the game) and Mortal Realms (the setting) have changed much since then – and my opinion hasn’t remained inflexible. With that said, what did I take away from playing Warhammer Age of Sigmar: Realms of Ruin demo? 

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Games Workshop should learn from Corvus Belli

It’s no secret that I’m a fan of Infinity (the rules are great) and of Warhammer 40K (the rules aren’t great). But even as Roundtree’s Games Workshop posts record profits, there are things that the company could improve that aren’t the rules. What can Games Workshop learn from Corvus Belli?

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5 Worst Dice Ever Made by Games Workshop (And Some Actually Good Ones)

Any miniature gaming company that’s worth its salt will make custom dice for their games. After all, why wouldn’t your fans want to play your game with some snazzy branded cubes? Games Workshop is no different in that regard. In fact, it probably produced more custom designs than any other game company ever. Too bad they were terrible more often than not. And here are 5 worst.

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Heresy Girls 2 Kickstarter Is Less Horny

There aren’t that many female models in Warhammer 40,000. Therefore, it’s usually up to 3rd-party designers to fill that gap. However, many of them seem to be sculpting with one hand under the table. At least the Heresy Girls 2 Kickstarter seems to be breaking from the trend of horniness!

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Forge World Messes Up, Teases Torsos

The biggest news in Horus Heresy this week were the leaks the leaks of Book 8. Apparently, the pre-orders dropped unexpectedly, so now we have some inkling over what to expect from Blood Angels and White Scars. Everyone was waiting for the Friday newsletter with baited breath.

Forge World, of course, was happy to disappoint.

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New Horus Heresy FAQ Is Out!

Even if some sweating GW intern has rushed to take the article announcing it down, the Age of Darkness/Horus Heresy FAQ is still here! In it, you’ll find Magnus nerfs, clarifications on Augury Sensors, Super-Heavy tanks turning into tanks and Space Wolf Apothecaries taking a level of AWUUU once they join Gray Slayer squads.

Read and weep here!

Forge World, Make Horus Heresy Shadespire

Look, we all know that Shadespire is going to be the real name for Warhammer Underworlds for at least a few years. You know what else is unlikely to change? Forge World’s unwillingness to engage with these smaller Games Workshop projects. Which is a shame, since Horus Heresy Shadespire would be entirely boss.

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Horus Heresy Might Not Be Dead, But They’re Working On It

The year has not been merciful for Horus Heresy. While it started well, with a dedicated rulebook that even I purchased, it did not follow up on that. We have been hit by the plague of Last Chance to Buy, which removed a lot of Legion conversion kits. They killed off the MK II armor line entirely. Eventually, they cut off MK IIIs and MK IVs, which was the only logical moves, as we already have plastics for those. You could still get plenty of those in Betrayal at Calth and Burning of Prospero boxes.

Could.

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When Forge World Prices Make Games Workshop Look Sane

Today, Forge World finally made it possible for buyers to pay in whatever local currency they have. The caveat is that the new prices were set at a fixed conversion rate as decided by Forge World. This has lead to price increases: about 10-20% for Europeans, ~20% for Americans and around 30-40% for the Australians (which were already getting fleeced).

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