First, there was supposed to be Hardware: Shipbreakers, but they turned it into Homeworld: Deserts of Karrak. Then there was a game jam game about zipping around asteroids. After a couple more permutations, we got Hardspace: Shipbreaker, a sci-fi game about corporate exploitation and the most unattainable dream of all – a job where you actually do something meaningful.
Continue reading “Hardspace: Shipbreaker review | I was cloned one morning when sun didn’t shine”