Grimdark Future redux | Fortified Niche playtest!

Back in 2021, when me and Cassa were still dangerously wet behind the ears, we started Fortified Niche with an episode on Grimdark Future. It was done without any playtesting – something that may actually be useful when you’re judging rules for tabletop miniature wargames. That’s why we made a redux episode to check out the game with more expert eyes.

Listen to the Fortified Niche episode

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Deathloop review | What if Dishonored wasn’t a lil’ bitch about killing?

We want our FPS games to be more. We want them to ooze style. We want to break up violent action with worldbuilding and wonder. We want to not merely run around, gun in hand, but also jump, leap and teleport. We may even desire a gun that makes headshots explode. We desire a game called Deathloop.

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Warhammer 40,000: Rogue Trader preview | Profit factor go up!

Fantasy Flight Games’ Rogue Trader TTRPG looked beautiful but was mechanically terrible. And that was only partially due to the Warhammer Fantasy RPG engine not being able to handle automatic firearms. However, with the license now in the claws of Owlcat Games, Warhammer 40,000: Rogue Trader the CRPG seems like it’s going to both look cool and play well.

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Xenos Rampant | Fortified Niche playtest!

When worlds collide, new rulesets emerge! Such is the tale of medieval Lion Rampant getting adapted into fantasy Dragon Rampant which in turn evolved into Xenos Rampant, a skirmish miniature game of sci-fantastic battles for nearly any miniature that you have!

Listen to the Fortified Niche episode.

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Punkapocalytic | Fortified Niche playtest!

We all imagine that we’d be the cool survivors of the post-apocalyptic wasteland. It is certainly beneath us to be the random ragged wretch that raiders kill to set the scene and we are equally unwilling to become the bleached bones that serve as set dressing. But in Punkapocalyptic, we’re not even guaranteed to have a gun.

Listen to the Fortified Niche episode.
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Gunner, HEAT, PC! preview | A tank for you and me

What if you could play War Thunder’s realistic tank mode, but in single player and without Gaijin’s meddling with balance? Because that’s pretty much how Gunner, HEAT, PC!* is shaping up to be. It’s a relaxed tank sim that’s easy on the controls and hard on the simulation – a sort of land-bound cousin of Tiny Combat Arena.

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Homicidal All-Stars preview | I’d watch this show

“Nostalgia-proof” is the trait that I proudly tout in-lieu of having a personality. You can’t fool me into playing a new game simply by shit that will remind me of my childhood. However, I have recently gained an appreciation for the decrepit yet flashy dystopian future as depicted in the movies of the 80s and the 90s. That means yon Johnny Mnemonic, Total Recall, The Soldier, and so on. That’s why I jumped at the chance to preview the blood-splattered turn-based tactical battles in Homicidal All-Stars!

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Muskets & Tomahawks 2E | Fortified Niche playtest!

What if you set out to make black powder game that isn’th set during the Napoleonic Wars OR American Civil War? Then you’d get something like Muskets & Tomahawks 2E, a title concerned with small skirmishing actions in the French-Indian War, American War of Independence, the War of 1812 and… damn it, it does have a Napoleonics supplement!

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Warhammer 40,000: Tacticus review | The Grind Darkness

When I finally got into the Warhammer 40,000: Tacticus beta pre-launch, Snowprint Studios hadn’t yet replaced their standard intro. So my GRIM DARK tactics were always preceded by a cheerfully smiling snowflake accompanied by a fairy-like “ding!” I thought that was funny.

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