After strong recommendations and a bit of wait, the pod finally got its grubby mitts on Never Mind the Billhooks Deluxe. Seeing how I have long wished to see reasonable amounts of plate-armored men-at-arms on a table, a late medieval ruleset for small battles and large skirmishes was just the thing.
6 thoughts on “Never Mind the Billhooks Deluxe | Fortified Niche playtest!”
A fair and thorough review – thanks! You make some good points – as you say it would have been totally impractical to produce 8 full text rule sets. – one for each “ theatre”. The idea was that people would play the core WOTR rules first and only then move on to the other periods, so they would already know how the common mechanisms work. However if we ever do a reprint I will include page references in the Section headings in the extra chapters so people can easily navigate back to the core rules. And I will include “points per unit” as well as “points per figure” on the QRS
Honored to get a reply from the man himself – we enjoyed the game! Could you tell what the real importance of having points per figure is? I may vaguely recall there being something about comparing unit worths, maybe…
Glad you enjoyed playing the game. I must have been following the layout in other rules sets where you can have different sized units. – not true in Billhooks. Next time I do a QRS I will list them as “Points per figure/points per unit” eg Men-at/Arms 2(24). You are probably thinking of the rule where a unit must test Morale if it sees friends of higher original points value routing.
Hey just ran across your podcast have you guys seen Force of Virtue? It’s a small scale skirmish for this period with some really cool card and campaign mechanics and some similar stuff to the Rogue Planet energy mechanics
Good review. I enjoy the rules and they certainly help to create interesting games and stories. However, I do agree that navigating them can be ‘tricky’ for several reasons. I’d add that some of the rules themselves are tricky as there are quite a lot of little things to remember that are not intuitive and unnecessarily fiddly. Some rules appear on the surface at least to clash with other rules, which adds to the confusion. I’d like to see a redux of these rules that has better editing, more examples and cleaner mechanics. As much as I like the rules they induce far more head scratching and page flipping than supposedly more complex sets, at least for me. I’m not sure why some of the above is not even hinted at in many reviews.
A fair and thorough review – thanks! You make some good points – as you say it would have been totally impractical to produce 8 full text rule sets. – one for each “ theatre”. The idea was that people would play the core WOTR rules first and only then move on to the other periods, so they would already know how the common mechanisms work. However if we ever do a reprint I will include page references in the Section headings in the extra chapters so people can easily navigate back to the core rules. And I will include “points per unit” as well as “points per figure” on the QRS
Honored to get a reply from the man himself – we enjoyed the game! Could you tell what the real importance of having points per figure is? I may vaguely recall there being something about comparing unit worths, maybe…
Glad you enjoyed playing the game. I must have been following the layout in other rules sets where you can have different sized units. – not true in Billhooks. Next time I do a QRS I will list them as “Points per figure/points per unit” eg Men-at/Arms 2(24). You are probably thinking of the rule where a unit must test Morale if it sees friends of higher original points value routing.
Hey just ran across your podcast have you guys seen Force of Virtue? It’s a small scale skirmish for this period with some really cool card and campaign mechanics and some similar stuff to the Rogue Planet energy mechanics
My cohost ran into it today and we’re gonna ask for the rules, yes.
Good review. I enjoy the rules and they certainly help to create interesting games and stories. However, I do agree that navigating them can be ‘tricky’ for several reasons. I’d add that some of the rules themselves are tricky as there are quite a lot of little things to remember that are not intuitive and unnecessarily fiddly. Some rules appear on the surface at least to clash with other rules, which adds to the confusion. I’d like to see a redux of these rules that has better editing, more examples and cleaner mechanics. As much as I like the rules they induce far more head scratching and page flipping than supposedly more complex sets, at least for me. I’m not sure why some of the above is not even hinted at in many reviews.