Infamy, Infamy! One of the killer features in Infamy, Infamy! is the activation system. Each leader has a card assigned to them, and both players mix them together in a single deck. The deck also includes the Tempus Fugit card (which spells the end of the turn - or, if drawn before any of the commanders, the end of the Act, which is what a turn would be in a non-TFL game) as well as any signa cards that players have played from their hands.