You may remember Rainbow Six as a non-multiplayer game. You probably played Door Kickers and Breach & Clear. You will find place in your heart for No Plan B .
No Plan B offers a lot of tutorials. That’s because you need to learn not only making plans and positioning your dudes, but also synchronizing it all in the timeline. This takes some getting used to, as you can’t change the plan once you’re committed.
The demo for No Plan B featured loading screens with funny gun-stuff gifs that someone who frequents /k/ already knows by heart.
While No Plan B employs a stylized approach to visuals, the flashbangs are really bright. After all, they’re probably the most important part of “breach, bang, and clear”
You equip your doofuses as you place them in the starting positions. The weapon rack shows the exact number of gear you have left, and the stuff you take is reflected on the model. You want the right gun for the right range – the shotgun is, obviously, best at short range, while the assault rifle is good at long, yet takes time to aim. Giving you strict limits on the available armaments means you have to get a bit crafty with your selections.
The demo featured a good variety of missions you can expect. Probably the most unusual offering in No Plan B is the exfiltration mission, where your SWAT team has to break out of a building. That’s… somewhat different from the usual storm-cop work of assaulting a location. Best not to think how they got themselves into a situation like that.
The squiggly lines do more than just show you the route your dudes will take. By clicking the points on the route, you’ll be taken to that point in the timeline. This is very useful for synchronizing actions. It’s even more important when your crew has to clear several rooms in sequence. You definitely don’t want some dude to burst into a room solo simply because the one with the flashbang was only meant to throw it in 3 seconds later.
Of course, No Plan B also features simple “kill everything that moves” missions. It’s kind of unusual to not even have an attempt to apprehend suspects in a SWAT-type game, but it may just be a function of the game genre. Simply put, it would be a bit hard to create a “plan everything ahead” game where you’d need to plan for tasers and handcuffs when you don’t even know where any of the perps are. Putting it all together, No Plan B is fun little game.